VariableRewards are a share of fees that were actually collected. They are not a rate, they are not guaranteed, and they can be zero.

Grow room

Growth is a pure function of time and the care you gave. Miss a window and the plant stalls, ignore an event and you lose yield.

Enter the grow room

First person. WASD to walk, shift to run, mouse to look. Click the room to capture the pointer and press escape to release it.

Everything in here is drawn from chain state. Walking up to a plant opens the same transaction the panels below do, and the presence server holds positions only. If you own no benches yet the room is empty, and you can still walk it and meet whoever else is in there.

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